Due to the widening skilled labor gap, there are more job opportunities than ever in skilled trades. However, widespread access to training is not always available. As a pillar of education in communities, libraries have the unique opportunity to provide equitable access for patrons to gain hands-on training in trades like HVAC, electrical, and plumbing. With the use of immersive 3D and virtual reality simulations, you can offer access to skilled trades training to help patrons secure better jobs while also combatting the growing labor shortage.
While incorporating cutting-edge technology into your library can help your patrons build skills with real-world experiences, pioneering a new program can be a challenge. Join to gain insights from libraries that have successfully implemented VR-based skilled trades programs. Following this session, you will be able to build a case for a VR-based skilled trades program, identify the appropriate resources needed for successful program adoption, and develop a plan to garner interest within your community.
Learning Objectives:
Build a case for a VR-based skilled trades program in your library
Identify the appropriate resources needed for successful program implementation and adoption of a VR-based skilled trades program
Develop a plan to garner interest within your community to successfully launch a VR-based skilled trades program